Taekwon Jang

I completed my Ph.D in Culture Technology at KAIST. I was a member of the Visual Media Lab, and led a FX team as a student leader (2010-2012). My research interests lie in the field of Computer Graphics; in particular, fluid simulation.
| Contact: taekwon@kaist.ac.kr | Curriculum Vitae |



Event log
  • March 06, 2012
    Two papers, "A Geometric Approach to Animating Thin Surface Features in SPH Water" and "Realistic Paint Simulation based on Fluidity, Diffusion, and Absorption" have been accepted as full conference papers to CASA 2013
  • November 23, 2012
    Successfully finished the defense for my Ph.D dissertation.
  • August 31, 2012
    Rendered scenes for the final milestone of the 2nd VML summer project.
  • August 27, 2012
    Added OpenMP features to "Reynolds".
  • August 11, 2012
    Implemented the existing SPH/Grid based methods for simulating snow avalanches.
  • August 07, 2012
    Implemented the existing SPH based methods for simulating granular.
  • August 04, 2012
    Started 2012 VML summer vfx project, 'Simulation of Snow Avalanches'
  • August 03, 2012
    Prepared a demo-movie of 'CUDAFLOW' for
    its exhibition at SIGGRAPH 2012   [mov]
  • July 11, 2012
    Prepared to send demo-movie files to MARZA studio (Japan).
  • July 10, 2012
    Added a volumetric shading effect for CUDAFLOW by using GLSL.
  • June 11, 2012
    Had a paper presentation at Bournmouth, CGI 2012.
  • April 04, 2012
    Reviewed short papers for the CGI conference, 2012.
  • March 19, 2012
    My new paper, "Simulating Water Turbulence in Particle Fluids" has been accepted as a full conference paper to GGI 2012!!
  • February 27, 2012
    Reviewed two international conference papers
  • February 22, 2012
    Completed short-term project "Converting nemo"-part 1
  • February 13, 2012
    Submitted a technical paper to 'CGI 2012'
  • February 4, 2012
    Set up NILE SDK to begin implementation for CGI
  • November 11, 2011
    Completed to edit a tech-demo movie of fluid team for CT demo day
  • October 16, 2011
    Made a presentation about 'Introduction to Nile' at VML seminar [link]
  • October 7, 2011
    Finished code refactoring of Nile's example codes
  • August 20, 2011
    Finished code refactoring of "Nile" library!
  • August 19, 2011
    Got rid of thrust's sort-algorithm codes due to their compile time [link]
  • August 12, 2011
    Completed coding the 1st draft of "Nile" library
  • August 9, 2011
    Completed to set up build environment of Nile with vs 2010 and CUDA 4.0
  • July 31, 2011
    Began code refactoring of "Nile" - fluid simulation library
  • July 28, 2011
    Set up a windows based mercurial system for VML summer vfx project
  • July 22/23, 2011
    Joined a NVIDIA CUDA/Cloud computing workshop
  • July 21, 2011
    Added some new features to VML intranet using PHP
  • July 15, 2011
    Started 2011 VML summer vfx project,
    'Parallel SPH simulation framework using multi-GPUs'
  • July 7, 2011
    Completed VML intranet migration to http://vml.kaist.ac.kr/intra/
  • July 4, 2011
    Visited NVIDIA professional solution center
  • July 2, 2011
    Changed CUDA toolkit version from 3.2 to 4.0 for cudaflow
  • June 30, 2011
    Participated in writing a proposal document for a joint research with http://cg.kaist.ac.kr
  • June 29, 2011
    Took a motivative seminar about the latest VFX and fluid simulation technologies from Prof. Jeongmo Hong from Dongguk University
  • June 17, 2011
    Field trip to FXGear and met fx team including Kwang Jin Choi(CTO)